[EM4] Los Angeles Mod bugs, issues and problems
#1
Posted 25 September 2009 - 07:42 PM
List with all reported and confirmed bugs below:
LA mod v1.9 bugs:
- Mission 7: Cannot unload Boat Transporter at the water (more information here)
- New map: Pathfinding problems on the bridge
- New map: No hostages during hostage situations
- Stolen vehicle cannot be towed after using the chase command on it
Multiplayer:
- Using the chase command officers are as soon they get out of the car invisible to the joiners.
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Patch 3
* DOWNLOAD *
Includes all previous patches
Size: 1,78 mb
Patch 3 fixes the following bugs:
- Fixed issue with the chase command
- Fixed missing LA Mod missions from the mission list
- Fixed issue with the command for rapid undeployment
- Added traffic lights to four intersections on the new map
- Both fire stations spawn with full staffing now
Patch 2 (included) fixes the following bugs:
- Fixed intersection where traffic got stuck on the new map
- Fixed physics of the pawn shop building on the new map
- Fixed several issues with the chase command
- Fixed rain which never stopped in freeplay mode
- Fixed diver not being available in mission 7
- Fixed HAZMAT squad parking problems at FS2
Patch 1 (included) fixes the following bugs:
- Fixed missing building on the new map
- Fixed physics of Wal-Mart building
- Added icons to the minimap of the new map
- Added traffic lights to three intersections on the new map
- Trailer of the tiller is invulerable to fire now
This patch updates the mod to: v1.9.3
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Unfixable bugs:
- Mission 8: Convoy can get redirected by vehicles with directional lights on.
- The trailer of tiller does not have physics when it is not installed. This prevents the trailer from getting stuck.
- The tiller cannot be installed at windows.
- The fireman on the ladder sometimes floats in the air.
- The trailer logic might be buggy and/or slow on older computers and during online play.
- MP5, M4a1 and PSG-1 fire through objects.
- Mission 2: Canister sometimes can't be closed (restarting the game will fix it)
- Mission 3: Bomb Squad cannot pick up the briefcase (restarting the game will fix it)
- Sometimes, the wye cannot be picked up, the fireman disappears and nothing else happens.
Strange occasions: (often reported as bugs, but cannot or won't be changed)
- Vehicles on patrol ignore traffic lights
- The watercannon of parked fire engines in one of the fire stations shoots through the roof of the fire station when a fire is in its vicinity.
- When personnel of the third parked ambulance (fire station 1) exits the vehicle they sometimes appear outside of the fire station.
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Hoppah
*Beware!* Grumpy Cat!
not potty-trained, scratches and likes booze
#2 Guest_M1n1d0u_*
Posted 26 September 2009 - 01:15 AM
#4 Guest_cbh84_*
Posted 26 September 2009 - 01:37 AM
Also firefighters can walk through the back bay doors at fire station 1 when they are closed
One more thing I think the building some people are missing (the movie theater) is a Deluxe building but I may be wrong
#5
Posted 26 September 2009 - 02:25 AM
My Moderator style isn't a type of booze, it's the fact I don't care. Trust me, if I was drunk, you wouldn't be reading this.
#6 Guest_Dave_*
Posted 26 September 2009 - 07:29 AM
#7 Guest_Bl00d_B0urne_*
Posted 26 September 2009 - 07:32 AM
First: Since tiller trailer has no physics, cars can drive through it, even when trying to block road.
http://i35.tinypic.com/2af0sv9.jpg
and
Bucket on Tower seems to be sitting back.
http://i37.tinypic.com/2epq9e8.jpg
Other than those two atm, great Mod.
oh and btw, i tried to replace the Tiller in the firestationstart script file, but when freeplay starts up, only the Tiller Cabin is in the station.
#8 Guest_cbh84_*
Posted 26 September 2009 - 07:39 AM
#9
Posted 26 September 2009 - 07:50 AM
swano, on Sep 25 2009, 03:38 PM, said:
here is a picture
That, and the forum child watch van seems to get stuck in traffic often. Other vans seem to as well. Other than that, great job Hoppah.
#10
Posted 26 September 2009 - 07:52 AM
#11
Posted 26 September 2009 - 08:16 AM
M1n1d0u, on Sep 26 2009, 02:15 AM, said:
Pearl71, on Sep 26 2009, 02:34 AM, said:
cbh84, on Sep 26 2009, 02:37 AM, said:
Dave, on Sep 26 2009, 08:29 AM, said:
Bl00d_B0urne, on Sep 26 2009, 08:32 AM, said:
First: Since tiller trailer has no physics, cars can drive through it, even when trying to block road.
You need to adjust the start script to spawn a tiller and attach it to the trailer.
cbh84, on Sep 26 2009, 08:39 AM, said:
usmc123, on Sep 26 2009, 08:50 AM, said:
festival, on Sep 26 2009, 08:52 AM, said:
I will release a patch today which fixes most of the bugs mentioned above.
Hoppah
*Beware!* Grumpy Cat!
not potty-trained, scratches and likes booze
#13
Posted 26 September 2009 - 08:25 AM
#14
Posted 26 September 2009 - 08:29 AM
Pearl71, on Sep 26 2009, 09:21 AM, said:
Unfortunately, I cannot check that out myself. Can you start the editor, load the mod, then the map and see if you can find a few of these missing vehicles? (they get replaced by that 'missing object' box). If you do, make a screenshot of that and post it here. Then I can load the map myself and can find out what vehicle is missing.
*Beware!* Grumpy Cat!
not potty-trained, scratches and likes booze
#15
Posted 26 September 2009 - 08:41 AM
Hoppah, on Sep 26 2009, 03:29 AM, said:
ill get right on that for ya, it just seemed weird to me, ill have an answer asap
#16 Guest_M1n1d0u_*
Posted 26 September 2009 - 08:48 AM
#19
Posted 26 September 2009 - 02:56 PM
(EM 4 Standart v.)
There is only one patrol path and all my units are patroling in column.
There are a lot of jams when patroling viechle meets heavy traffic.
And when my tiller trailer starts burning (YAY
Hope you understand ;D
FortErieFireEli, on Nov 29 2009, 12:03 PM, said:
#20 Guest_M1n1d0u_*
Posted 26 September 2009 - 03:05 PM
I Found 2 bugs
- in Comercial center (wall mart) the vehicules can go across the bulding
- circulation accident near the LA river the vehicules spawn and imidiatly explodes
thanks for all !
Minidou





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