This modification will be 3 years old in August, and has seen the release of Version 1 and Version 2
Version 3.0.0 has now begun development, we would now like to show progress on the development of the mod.
All models and textures have been extensively improved since the previous version, with a completely new map, new area,
new rigs, and much more..
All info from v2 removed see www.manhattan-mod.org for version 2 screenshots.
The Concept:
Map
There will between 1 and 5 maps depending on how much we manage to get done.
They will all feature the same unit choice, however each map will house different selection of units on map.
For example map #1 (which is currently under development) contains:
Pride of Midtown
Engine 65
Rescue 1
Then another map will still feature these units ability to call them onto map, however the map will house different units for Example Battalion 8.
Each map will all be linked with the same set of units, the theory behind this links to MERU (online gameplay) where several games all using different v3 maps, then a global dispatcher will dispatch across all maps, then units like Rescue 1, Squad 18 etc are properly requested and must be sent off map from any other games before they can be spawned by the user that requested it.
What's new besides the maps?
We've once again revamped the units, adding details and in some cases re-modeling the unit.
We're also adding some new units such as Hazmat 1
A new hose connection script means hoses no connect to the front rear and sides of Engines and Squads, hooking up differently depending on the rig, e.g Marauder II's are different.
We've also gone through and re-lit all the rigs, which is still a work in progress.
What else we're looking into
We are trying our upmost to finally include limited water supply, we'll keep you updated on this.
Another idea we want to introduce is the ability to hook ladders up to any building, possibly assisting with venting, this would improve the aesthetic on scene.
More info and screens coming soon.
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